> Game Glitches and Fun: Game News
Showing posts with label Game News. Show all posts
Showing posts with label Game News. Show all posts

Tuesday, April 14, 2009

Pro Evolution Soccer 2010: Releases this autumn

Konami’s footballing legend evolves into the most realistic football simulation ever this Autumn
Konami Digital Entertainment GmbH has announced that its forthcoming PES 2010 title will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.
PES 2010 is scheduled for release on PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®Portable), PlayStation®2 and mobile phones in the Autumn, and follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami’s Tokyo-based development team, has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.
Konami has spent the last year expanding the development team’s numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms. Key additions for PES 2010 include:



Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game’s referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players – including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.

All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.

Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.

Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.

AI: The Tokyo team has worked to improve the Artificial Intelligence of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.

Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates – i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.

Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element – pass frequency, movement, the line of defence, width of play, or the position of the front line – can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.

Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.
Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.
Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES2010 to make even better use of the best club football competition in the world.
Further details of these new features will be released in the coming months. Konami has also confirmed that Lionel Messi will also be a key endorsement player for the new game, and will feature in the promotion and development of the game later this year
“We have been monitoring feedback and comments on the progression of the PES series for some time now, and PES 2010 will see us implementing a great deal of the ideas players have been requesting,” commented Naoya Hatsumi, Producer for PES Productions at Konami Digital Entertainment Japan. “We aim to make PES 2010 a more user-friendly, immediate experience that places the emphasis on getting straight into the gameplay for which the series is famed. PES 2010 will look better, will play better, and will recreate real football as closely as the current hardware will allow.
“The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area,” commented Jon Murphy, PES European Team Leader. “We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input.”
PES 2010 will be released for PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®PORTABLE), PlayStation®2 and mobile phones in autumn

Screen Shots of PES2010 : CLICK IMAGES TO VIEW IN HIGH RESOLUTION

http://i44.tinypic.com/1hv8gn.jpg


http://i41.tinypic.com/kehvt0.jpg

http://static.videogamer.com/videogamer/images/pub/large/ps3portspes2008.jpg



Continue Reading...

Thursday, April 9, 2009

Need For Speed - Shift [2009]

The Gold version Released 17th Sept at Europe
& For UK, it's 18th Sept.


According to an interview from Shift's producer, Jesse Abney, the game is in development for two years. He also mentioned that the game will feature a new "Driver experience".

WikipediaOfficial Site

A detailed Featurelist of the game is gonna be published soon in stores Stay Tuned.

It's expected that the game will also feature the game mechanic and a "Most Wanted-ish" sandbox styled "Heroic Driving Engine"

I Dont think NFS is going to be any good in the near future. The driving engine is messed again.

Do you think so ? Have you people know if this game really existed ?


Continue Reading...

Wednesday, April 8, 2009

Assassins Creed - 2

Well the most awaited assassin's creed is on talks again with all the mysterious outlook of this video published recently on the gamespot.

Take a Look



Continue Reading...

Wednesday, March 25, 2009

Assasin's Creed 2 - The Sequel Confirmed

UBISOFT has done it again, TheNEXT ASSASSIN's CREED to be released last quater of 2009 or first quater of 2010 in the ASIA/PACIFIC. There are few people those who tripped in and noticed that the new Assassin's Creed apparently looked similar to the first game, though set around the 15th century -- a few hundred years later. After the footage played, there was a Q&A session where it was revealed the story would incorporate a family feud and disguises would play a part in the game.

The focus testers were asked to decide on their favorite of three character designs. Each image had different colored costumes and varying numbers of pouches or bags for the main character, though the overall design was the same: Similar to Altair's, but more colorful and fitting for the time period. Under each image was the word "ezio," an Italian name derived from the word for "eagle." Fitting, for the series.

People spread rumours about that they saw the protagonist swimming during the video -- something we've heard that Altair might've learnt since the first game -- and that he can "use gunpowder to propel items at people." The people conducting the focus test indicated that we might be seeing more of the game at E3 and that it will be in our hands late this year or early next. Of course, we've no way of confirming whether any of this is true, but it all sounds fairly plausable.

We still Need to wait it out.
The PC game specs will be sky high most probably.No wonder why intel never sleeps and keep making new processors i7 processor with nvidia x200 series graphic card with creative sound blaster must play the game without a noise or lag.It would be better if a Agia Phy-X is on board.


Continue Reading...
Template by - Deathlord | Online Tutorials